Knowledge Base

8-Ball Rules

Last Updated: Jun 25, 2018 04:10PM EDT
THE BREAK SETUP
When Kings of Pool loads a game, both Players have a 50% chance of getting the break shot. When a Player has break, they can move the cue ball anywhere behind the break line, an area also called the ‘Kitchen’. Only the initial shot is counted as the break shot. Should the Player with break miss the object balls or run out of time, the next shot is not considered the break shot, even if the rack remains intact.

The rack is set up with the 8-Ball always in the middle. The two balls on the highest and lowest end must be a stripe and a solid - this is done interchangeably and is randomly assigned every game. All other ball placement in the rack is random and without intention.

 
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LEGAL AND ILLEGAL BREAKS
A legal break must have at least 4 balls, not including the cue ball, make contact with the rails. If less than 4 coloured balls make contact, the opposing Player is given ball in hand and plays the table as it lies. If the Player does not sink any balls on break, the turn passes to the other player, who will take a shot from where the cue ball lies. If any balls are sunk on the break, the breaking player continues to shoot. The table remains open after the break regardless of what is sunk on the break.

Legal Break:

8_ball_2_-_legal_break_v1_a3c3b5b630da58b76cdbc5904a42578b3811dbd0
Illegal Break:
8_ball_3_-_illegal_break_v1_2b8fd2ec7386f18f9eb8f77f41aa84b7ecee2d59
 
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CUE-BALL & 8-BALL ON BREAK
Sinking the cue ball on break is a scratch and passes the turn to the opponent, giving them ball in hand.

8_ball_4_-_cue_ball_v1_b5adf554aae9a4ff386b83320720a4947bc130a6

Pocketing the 8-Ball on the break “spots” the 8-Ball back into its original position and the breaker keeps their turn. If a ball is in the place of where the 8-Ball needs to go, it will take the closest free spot:
8_ball_5-_cue_ball_2__v1_c9ff145232a8f27e4895c3da601a7bf6e3fff105

If both the 8-Ball and the cue ball are sunk on break, the 8-Ball is spotted back on the table and the opponent is given ball in hand.  

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LEGAL SHOTS
A legal shot is when an assigned object ball is made contact with and sunk or, after proper contact with an object ball, the object ball or the cue ball makes contact with the rail. A legal shot that sinks an object ball does not require rail contact.

Legal Sunk Shot:
8_ball_6_-_legal_shots_1_v1_495b52dc0b7c37f89b6942bc9343808221c55790

Legal Missed Shot:

8_ball_7_-_legal_shots_2_v1_17184aebd4b4575cb1a70e9c708197e1fc5d4f10

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SUIT ASSIGNMENT
Suit assignment takes place when the first ball is sunk legally after the break, and dictates which player will hit stripes or solids. Suit assignment does not occur on the break shot regardless of what is sunk on the break. Simply, whatever suit of ball is sunk first after the break, regardless of other contact and sinking of balls, is assigned to the Player. In all cases, suit assignment does not occur if a Player sinks any balls but also scratches the cue ball (See: Fouls). The 8-Ball is always invalid, even before suit assignment.

Typical Suit Assignment Shot - sinking Stripes assigns Stripes:

8_ball_8_-_suit_assignment_1_v1_82c5867c5ea3cd301af1a88dd05d1c649907fe3a

Make contact with a solid ball and then only sink a stripe ball = player is stripes:
8_ball_9_-_suit_assignment_2_v1_3c489ca3830d7fce484faf6a73e90094a48e2f84

Other Examples:
Make contact with a solid ball and then only sink a stripe ball = player is stripes
Make contact with a striped ball and then sink a solid and then a striped ball = player is solids
Make contact with a solid ball, sink the solid ball, but then sink 2 stripes = player is solids 

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CALLING POCKETS
On certain stages, Players must call their pockets. The Player must sink any of their suited balls into the called pocket - balls themselves are not called. Players only call one pocket per shot. If legal contact is made on a Player’s target ball and is successfully sunk in the called pocket, and any other balls are sunk in uncalled pockets, it is a legal shot. Calling pockets only takes effect after Suit Assignment.

Legal shot called pocket:

8_ball_10_-_calling_pockets_1_v1_1f17c90999626fd5ac84ef17b7d137b10d2a92e3

Illegal shot called pocket:

8_ball_11_-_calling_pockets_2_v1_4c97e557041c153d039f8ed6b6bd71457b42f5f8

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FOUL HANDLING
A foul is any illegal action on the table and always results in ball in hand for the opponent. Sometimes used interchangeably, scratching is actually just a subset of fouling. A scratch is any instance where the cue ball is pocketed. All other illegal actions can be referred to as fouls.

Scratching the cue ball:
8_ball_12_-_foul_1_v1_33e013a2a2fb61c7e4689366cb18ef96fb0b4158

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INSTANCES OF FOULING
Potting the cue ball in any instance, also called scratching:8_ball_13_-_foul_2_v1_82e301ed351af900b257a63e2dcd048170f583df

Less than 4 coloured balls make contact with the rail on the break:
8_ball_14_-_foul_3_v1_b0ac8c06e2fae35f50f32e4d1f90e931496f3507

Before or after suit assignment, the cue ball does not make contact with any object balls:
8_ball_15_-_foul_4_v1_862e17793fd6d56db1681759e9b8c014ac7f1e74

Making primary contact with the 8-Ball any point before potting all other suited balls, before or after suit assignment - (inadvertent contact on the 8-Ball after a legal hit on an object ball is ok):
8_ball_16_-_foul_5_v1_d0ca854a547b8585d4ddb88ed87fe8d25bf697f1

After suit assignment, the cue ball does not make contact with any of the Player’s own object balls, but a rail is hit:
8_ball_17_-_foul_6_v1_a403843338fd8157502546380e49dc958544ab8c

After suit assignment, the cue ball makes first contact with an incorrect suit (ex: if stripes, hits solids first):
8_ball_18_-_foul_7_v1_209480cdebf7c53b471b537e8b21bc16a98e02e0

Making contact with an assigned object ball and neither the cue ball or the object ball makes contact with the rail:
8_ball_19_-_foul_8_v1_b0563df6dc856983fa0c1f6edd4a0476a102e5fd

If calling pockets: It is a foul if the Player sinks an object ball in an uncalled pocket without sinking a ball in the called pocket first:
8_ball_19_-_foul_9_v1_a5d3a69d30b2de551f22d966fc471508673d8b96

If calling pockets: This also applies if the user makes legal contact with an opponent’s ball that is sunk before the Player’s ball is also sunk.

BALL IN HAND
A Player is given ball in hand when the other player commits a foul. A small hand icon will appear overtop the cue ball, and the Player with ball in hand can place the cue ball anywhere on the table:
8_ball_20_-_foul_10_v1_a575ad5b21eb38a01317293cc09f918650eb7497
On break, the breaking player can choose to move the cue ball anywhere behind the break line:
8_ball_21_-_foul_11_v1_2bab00658eda1bea222b895c2de42b18fac89ee4
On call pocket stages, Ball in Hand is active before and after the User calls a pocket.

WINNING AND LOSING CONDITIONS
To win, a Player must sink the 8-Ball after having sunk all their assigned balls:
8_ball_22_-_foul_12__v1_91720c68ba126537e0ae6f8e7430791c02aa7951
Potting the 8-Ball after break but before sinking all assigned object balls results in a loss:
8_ball_23_-_foul_13_v1_0b22049128edc1d2208353ab342baed8eebd9641
The 8-Ball cannot be sunk in conjunction with the last of the Player’s suited balls, the 8-Ball shot must be taken by itself.

On the 8-Ball shot attempt, if the Player sinks the cue ball in addition to sinking the 8-Ball - a scratch, it results in a loss for that player:

8_ball_24_-_foul_14_v1_b5a263b79a86390e3bb3fb7d6af0f4516ad20e81
If calling pockets: The 8-Ball must be sunk in the called pocket. If the 8-Ball is sunk in an incorrect pocket, the game is won by the opposing player:
8_ball_25_-_foul_15_v1_89b4aef64ef47f20509fa713214b9c2fa49db5b1
All fouls apply to the 8-Ball attempt as well, and result in giving the opponent ball in hand - unless the 8-Ball is sunk, which then counts as a loss.





 
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